From alsa-devel-owner@alsa.jcu.cz  Tue Jun  9 11:42:01 1998
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To: alsa-devel@jcu.cz
Subject: Re: MOD player
References: <Pine.LNX.3.96.980606221745.260B-100000@Wakko.ualberta.ca>
From: Matthias Granberry <gonff@windmillbbs.com>
Date: 09 Jun 1998 02:25:40 -0500
In-Reply-To: Jason Gunthorpe's message of "Sat, 6 Jun 1998 22:32:25 -0600 (MDT)"
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Jason Gunthorpe <jgg@gpu.srv.ualberta.ca> writes:

> Hi,
> 
> Some number of years ago (almost 4 now) I wrote a module player for OS/2
> called Muse, I ported it to linux but never had time to release or
> maintain it, so for the past year and a half the source has been
> languishing on my machine :<
> 
> I was wondering if anyone here would be interested in picking it up? 

	Is the source out there?  I have been dragging my heels over MikMod;it 
is written kind of stupidly in parts.  Too many maintainers, none of whom 
really ever seemed to finish what they were doing.  They lost interest and left
it alone before finding a new, interested, maintainer, leaving it a whore's MOD
player.  It works OK, but Muse/2 was nifty.  How would it work as a library for
games, etc?  Also, would it be possible to do a DOS port, because a 
cross-platform game sound lib would be neat.  If nobody better suited and less
attached to anything else does not want it, I'd love to look at it.  Right now,
I am trying to prune the MikMod source tree and maybe get it back to its old 
portable self.  Maybe we can reintegrate the DOS half, but I no longer can find
source for DOS to find what differs.

	Enough digression, I fairly well-suited to handling it, but I do have
other things going on with the scene, etc.  I would be VERY interested in 
having a lot to do with its development, though.
-- 
Matthias Granberry             
Gonff@windmillbbs.com           
Caffeine, nicotine, and execution all serve as "normalizing agents".      
   -- "Attention Deficit Disorder"                                      

